Definition
A generative system is an arrangement that produces outputs from rules, parameters, materials and processes. It can be code, a musical procedure, a design system, a simulation, a set of prompts, a physical mechanism or a hybrid workflow.
The important point is not that the system creates without a human. The important point is that the human defines conditions under which outputs can emerge, vary and be selected.
Scope
Generative systems include algorithmic composition, procedural graphics, creative coding, rule-based design, simulations, artificial life, stochastic processes, modular synthesis, AI-assisted production and runtime-based content generation.
Electronic Artefacts position
Electronic Artefacts treats generative systems as production and research structures. VASTE explores graph-shaped execution. ORETH explores audio patterns and signal interpretation. Palimpsests uses repetition, residue and transformation as cultural material.
Applications
Applications include visual systems, music structures, motion design, asset generation, archive exploration, simulation, interface states and creative tools.
Limitations
A generative system needs evaluation. Variation alone is not value. Good generative work requires meaningful constraints, inspectable process and a way to decide which outputs matter.
References
See Cybernetic Feedback, Creative Coding, ORETH and Palimpsests.