Defined scope
- Shaders
- Generative visuals
- Simulation
- WebGL
- Creative coding
CONCEPT
Procedural graphics are images or visual systems generated from rules, algorithms, parameters, simulation or code rather than only manually drawn assets.
Procedural graphics connect shaders, generative systems, motion design, creative coding, visual culture and real-time web interfaces.
EDITORIAL FRAME
A concise view of its scope, position, limitations and supporting sources.
Procedural graphics are generated by systems. The creator designs rules, parameters and transformations that produce visual form.
The concept includes shaders, particles, cellular systems, noise, simulation, algorithmic layout, generative identity systems and real-time browser graphics.
Electronic Artefacts can use procedural graphics to document generative systems, build visual research tools and produce interactive public artefacts.
Procedural visuals can become generic when they rely on fashionable effects without a strong relation to content or material.
See WebGL, creative coding, generative systems and motion design.
DOCUMENTED RELATIONSHIPS
Each link names the relationship between two entries and why it matters.
Creative Coding Pedagogy from Logo to p5.js links visual learning to procedural graphics.
Procedural Graphics, Shaders and Visual Systems documents procedural graphics as a rule-based visual practice.
Procedural Graphics is an explicit member of the Knowledge Hub Second Wave collection.
Procedural Graphics. 1.0.0. Electronic Artefacts, 2026-06-24. https://electronicartefacts.com/knowledge/concepts/procedural-graphics/
3 public links connect this page to nearby projects, concepts and references.